#PowerTheIndie Don’t Starve-Survival Strategy and Pyromania

The first rule of Don’t Starve: if it looks dangerous, it probably is. Seriously. I learned this the hard way

Don’t Starve by Klei Entertainment is a survival strategy game with a sadistic twist. You play a character who has been kidnapped by an evil demon and transported to a mysterious wilderness. You must use your wits, a little intuition, and hints from the random squeaky dialogue that pop up to stay alive when you really have no clue what’s going on.

You’re thrown in the middle of the action. There are no tutorials, no how-to’s. All you know is the guy at the beginning told you to find food before dark and the game is called Don’t Starve. It should be enough to get you going. Everything else that you learn is at key parts throughout the game.

There are 3 different factors you must keep track of: hunger, sanity, and health. I have not yet finished the game, but I’m assuming the final goal is to make it out of the crazy world without dying. I’ve only been able to successful complete 7 days. I am failing at this game. But given that I don’t eat or sleep, I think it’s understandable.

You’re able to save the game and come back to it later, but if you die, you must start all over again. I have to give a huge kudos to Klei Entertainment for not using the save point crutch. You do have the option of activating touchstones which act like save points, but are limited to finding them and work only once.

I’m also a huge fan of being able to customize the game however you want. Each of the aspects can be controlled at the beginning of the game. It’s a better option that just having Easy, Medium, Hard. It’s your world and you can make it how you want.  Then, if you don’t like the world, just burn it down with your torch. It’s probably the most awesome part of the game

The characters and NPC in the game are ridiculously humorous. I laughed for about 20 minutes trying to catch and kill a wild turkey.

Even the Gentlemen Scientist that you play seems to sarcastically enjoy the hell he was placed in. If anything, this game should be played for it’s entertainment value.

Overall, I’m impressed by how the simplicity of Don’t Starve is able to capture a player and willingly force them to want to keep playing. It’s by no means a hard game, but it’s one that requires more than the normal amount of thinking and common sense. Check this game out here and support Independent Developers!