Dead Synchronicity: Tomorrow Comes Today has less than 5 days left on Kickstarter while still being $15,000 short of their goal. Even with over 1,000 people backing their cause, it looks like Fictiorama Studios might be facing a huge disappointment unless they can get support for their higher tiered pledges.
Interested, but not sure? Dead Synchronicity has included a short demo on the Kickstarter page.
Dead Synchronicity is a point and click adventure game that features an “open-world-like” playing style. The game itself is an interesting concept set in a post apocalyptic world with a character who has no idea who he is or how he got there.
There is a massive amount of reading in the game. I feel like point and click adventures need some kind of voice over to keep me interested and Dead Synchronicity was no exception. I’m not saying it’s required, but I found myself just clicking through worthless dialogues just so I could progress the story. This was only an Alpha version though, so I didn’t hold that against them.
The character interaction made the plot a little fuzzy. First, you have this guy that’s really nice, but then he’s mean to you and then he’s nice again… and it seems like everybody is a little bipolar towards your presence. I suppose if the apocalypse did happen, mood swings are understandable, but talking to anybody felt like interacting with a 14 year old girl during that time of the month.
At a few points in the demo, you’ll be faced with your own mental stability as the world around you changes for a brief moment. It adds a nice dimension to the game because it’s not just the player against the world, it’s also the player against himself.
Graphics wise, I think it has a nice balance of being beautiful as well as forbidding. The Kickstarter boasts of HD cutscenes, but 2D in HD isn’t really that cool. Just my opinion. I was, however, a huge fan of the opening sequence. Perhaps rapidly changing pictures have the tendency to keep my interest. Whatever it is, I liked it. There was one part of the demo that annoyed me because it was the only panel that had the option to move off screen. I wandered around for 20 minutes before I figured it out and that was only after I saw what to do on the Kickstarter page.
Point and click adventures seem simple, but it does require a certain amount of finesse to move the player from one area to another. Dead Synchronicity developers describe the game as a “progressively open world” experience. While that sounds creative and cool, I think it made for more clicking around until you finally found what worked as opposed to successfully working out the puzzles in your mind.
Conclusively, I really like the concept and the depth of Dead Synchronicity. Fictiorama Studios definitely nailed the immersive story that point and click adventure games require. I’d really like to see it funded and developed. I can see this game turning into a great point and click adventure with the right amount of difficulty if they can raise enough money. So head on over to the Kickstarter page and buy yourself a trip to Spain (or just a copy of the game, whatever your budget allows).